Tststíhniy Ji̊ Qi̊v (Tststíh /nij/ [battle; combat] [option]) is a subtropical Large City located in the Kshizbāj̼ Provence of the Hobben.
The name Tststíhniy Ji̊ Qi̊v is derived from the Sylvin language, as Tststíhniy Ji̊ Qi̊v was founded by Zlèqte, who was culturaly Tauran.
Climate
Tststíhniy Ji̊ Qi̊v has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 21°C (69°F). Tststíhniy Ji̊ Qi̊v receives an average of 185 cm/y (72 in/y) of precipitation, most of which comes in the form of rain during the fall. Tststíhniy Ji̊ Qi̊v covers an area of nearly 94 km2 (37 mi2), and an average elevation of 2188 m (7178 ft) above sea level.
Overview
Tststíhniy Ji̊ Qi̊v was founded durring the early 14th century in fall of the year 1307, by Zlèqte. The establishment of the new community went well, with no major obsticles durring construction.
Tststíhniy Ji̊ Qi̊v was built using the conventions of Tauran durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Tststíhniy Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Tststíhniy Ji̊ Qi̊v is buildings are arranged arround a network of premissive baked earthen streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Tststíhniy Ji̊ Qi̊v, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Tststíhniy Ji̊ Qi̊v's Relic of the World That Was are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
Right off the bat Tststíhniy Ji̊ Qi̊v hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The new wealth has created some worrying attitudes in many passers by, such that it’s clear new laws have recently been enacted and enforced with such extreme scrutiny the locals seem to be going about their day as if by clockwork.
Civic Infrastructure
Tststíhniy Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Tststíhniy Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Tststíhniy Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tststíhniy Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tststíhniy Ji̊ Qi̊v's parks.
Tststíhniy Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tststíhniy Ji̊ Qi̊v.
Tststíhniy Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Tststíhniy Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Tststíhniy Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Tststíhniy Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Tststíhniy Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Tststíhniy Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Tststíhniy Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tststíhniy Ji̊ Qi̊v's public wards, blessings, and other arcane systems.
Tststíhniy Ji̊ Qi̊v has an Scientific Academy which provides higher education in the natural sciences.
Tststíhniy Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tststíhniy Ji̊ Qi̊v's grid is powered by mana accumulators.
Tststíhniy Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Tststíhniy Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.
Tststíhniy Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Tststíhniy Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tststíhniy Ji̊ Qi̊v's natural decorations nor waterways.
Tststíhniy Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Tststíhniy Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Tststíhniy Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Tststíhniy Ji̊ Qi̊v's garrison was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.
In Tststíhniy Ji̊ Qi̊v there are no smells.
The Magmin near Tststíhniy Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.
Tststíhniy Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Abjuration energies of tier 3 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 44
Farmers: 59
Farm Laborer: 160
Hunters: 90
Milk Maids: 57
Ranchers: 30
Ranch Hands: 65
Shepherds: 57
Farmland: 90932 m2
Cattle and Similar Creatures: 5627
Poultry: 67524
Swine: 4501
Sheep: 225
Goats: 45
Horses, Mounts, and Beasts of Burden: 2250
Craftsmen
Arms and Toolmakers: 48
Blacksmiths: 53
Bookbinders: 29
Buckle-makers: 30
Cabinetmakers: 51
Candlemakers: 77
Carpenters: 69
Clothmakers: 60
Coach and Harness Makers: 23
Coopers: 57
Copper, Brass, Tin, Zinc, and Lead Workers: 30
Copyists: 22
Cutlers: 18
Fabricworkers: 51
Farrier: 155
Furriers: 14
Glassworkers: 80
Gunsmiths: 44
Harness-Makers: 21
Hatters: 40
Hosiery Workers: 16
Jewelers: 26
Leatherwrights: 60
Locksmiths: 22
Matchstick makers: 36
Musical Instrument Makers: 31
Painters, Structures and Fixtures: 28
Paper Workers: 32
Plasterers: 29
Pursemakers: 40
Roofers: 23
Ropemakers: 22
Rugmakers: 21
Saddlers: 40
Scabbardmakers: 47
Scalemakers: 23
Scientific, Surgical, and Optical Instrument Makers: 14
Sculptors, Structures and Fixtures: 21
Shoemakers: 21
Soap and Tallow Workers: 81
Tailors: 145
Tanners: 27
Upholsterers: 31
Watchmakers: 31
Weavers: 60
Whitesmiths: 17
Merchants
Adventuring Goods Retellers: 15
Arcana Sellers: 15
Beer-Sellers: 29
Booksellers: 32
Butchers: 57
Chandlers: 56
Chicken Butchers: 61
Entrepreneurs: 24
Fine Clothiers: 60
Fishmongers: 56
Florists: 13
Potion Sellers: 36
Resellers: 102
Spice Merchants: 32
Wine-sellers: 43
Wheelwright: 35
Woodsellers: 21
Service workers
Bakers: 102
Barbers: 100
Coachmen: 30
Cooks: 102
Doctors: 51
Gamekeepers: 35
Grooms: 19
Hairdressers: 75
Healers: 60
Housekeepers: 68
Housemaids: 97
House Stewards: 66
Inns: 21
Laundry maids: 41
Maidservants: 72
Nursery Maids: 41
Pastrycooks: 70
Restaurateur: 83
Tavern Keepers: 97
Specialized Laborer
Ashworkers: 29
Bleachers: 21
Chemical Workers: 12
Coal Heavers: 45
In-Town Couriers: 48
Long Haul Couriers: 59
Dockyard Workers: 44
Gas Workers: 11
Hay Merchants: 18
Leech Collectors: 60
Millers: 50
Miners: 50
Oilmen and Polishers: 34
Postmen: 48
Pure Finder: 29
Skinners: 68
Sugar Refiners: 12
Tosher: 33
Warehousemen: 75
Watercarriers: 44
Watermen, Bargemen, etc.: 70
Skilled Laborers
Accountants: 28
Alchemist: 33
Clerk: 45
Dentists: 22
Educators: 65
Engineers: 32
Gardeners: 22
Mages: 16
Plumbers: 23
Pharmacist: 27
Professors: 9
Scientists: 16
Wizards: 9
Civil Servants
Adventurers: 21
Bankers: 31
Civil Clerks: 50
Civic Iudex: 25
Consultants: 14
Exorcist: 48
Fixers: 27
Kami Clerk: 44
Landlords: 47
Lawyers: 29
Legend Keepers: 36
Militia Officers: 173
Monks, Monastic: 68
Monks, Civic: 66
Historian, Oral: 53
Historian, Textual: 25
Policemen, Sheriffs, etc.: 52
Priests: 97
Rangers: 29
Rat Catchers: 35
Scholars: 35
Spiritualist: 40
Slayers: 12
Storytellers: 84
Military Officers: 75
Cottage Industries
Brewers: 70
Comfort Services: 86
Enchanters: 25
Herbalists: 25
Jaminators: 75
Needleworkers: 75
Potters: 37
Preserve Makers: 66
Quilters: 32
Seamsters: 107
Spinners: 64
Tinker: 25
Weaver: 57
Artists
Actors: 23
Architects: 8
Bards: 34
Costumers: 13
Dancers: 26
Drafters: 14
Engravers: 17
Fine Furniture Carpenters: 10
Glaziers: 23
Inlayers: 21
Musicians: 64
Painters, Art: 11
Playwrights: 22
Sculptors, Art: 19
Wood Carvers: 77
Writers: 75
Produce Industries
Butter Churners: 83
Canners: 72
Cheesmakers: 70
Ice Merchants: 9
Millers: 50
Picklers: 38
Smokers: 28
Stockmakers: 25
Tobacconists: 35
Tallowmakers: 56
8441 of Tststíhniy Ji̊ Qi̊v's population work within a Foundational Occupation.
518 work in Agriculture
1916 work as Craftsmen
687 work as Merchants
1230 work as Service Workers
860 work as General Laborers
347 work as Skilled Laborers
1216 work as Civil Servants
744 work in Cottage Industries
457 work as Artists
466 work in Produce Industries
12267 of Tststíhniy Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1800 (8%) are noncontributers.
Points of Interest
Due to a magical anomaly, Tststíhniy Ji̊ Qi̊v is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
Tststíhniy Ji̊ Qi̊v used to be more prosperous, but something happened relatively long ago that left it a shrunken shadow of its former self. If the settlement is prosperous, the locals often lament how much more they could have had. If the settlement is not prosperous, the locals blame their ill fortunes on that event. Reminders of this better time can be found in many places within Tststíhniy Ji̊ Qi̊v.
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of protected Tststíhniy Ji̊ Qi̊v's harvest from an army of bandits. One of Tststíhniy Ji̊ Qi̊v's festivals remembers the hero.